KindQuest

31

PLAYERS
PLAYERS3-9
DECKS
DECKS1
CARDS NEEDED
CARDS NEEDED
Remove the jokers.
GAMEPLAY

Each player starts with 3 lives (represented by tokens or simply tracked).

Deal 3 cards to each player. Place the remaining cards in a draw pile and flip one card face-up as the discard pile.

1. On their turn, players may

  • Draw from the draw pile or the discard pile and answer one question from the drawn card.
  • Discard one card to maintain 3 cards in hand.

2. Players aim to improve their hand
by focusing on cards of a single
suit

  • Cards in the same suit are scored as follows:

    ◆ Aces = 11 points

    ◆ Face cards = 10 points

    ◆ Number cards = face value

  • Example: Holding Ace, King, and 10 of Hearts gives a score of 31.

3. Knocking:

  • If a player feels confident their hand is high enough, they "knock," ending the round after all other players take one final turn.
  • Players reveal their hands, and the lowest score loses a life.
  • If the knocker has the lowest score, they lose two lives.

4. Automatic Win

A player who achieves a score of 31 immediately wins the round, and all other players lose a life.

5. Elimination

  • Players with no lives remaining are eliminated.
  • The last player standing wins.

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Need more inspiration?

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